The Starling Manual

The Starling framework allows you to create hardware accelerated applications in Flash. The main target is the creation of 2D games, but Starling can be used for any graphical application.

Starling's API is very similar to the native Flash API. It provides almost the same set of classes and functions, which makes it easy for experienced Flash developers to make the transition from the conventional display list to stage3D accelerated content.

This document provides an introduction to developers who want to learn the basic principles of Starling. After reading this document, you should be able to start developing your project with Starling.

These are the sections of the manual:

Preparations

Display Objects

Event Handling

Animations

Advanced Techniques

Mobile Development

Appendix

If you find yourself stuck one time, don't hesitate to look into the source code of Starling. All Starling source code was designed to be as readable and understandable as possible. Method and property names were chosen carefully so that everything does exactly what you would expect. There are no vicious side effects or unknown traps. Just learn Starling by doing! The small fella won't bite you, promised! :-P


First section: Introduction

  manual/start.txt · Last modified: 2013/01/14 11:35 by daniel
 
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