We think that good documentation is equally important as having a good API in the first place! This page will help you find out all you need to know about Starling.
The Starling Manual provides an introduction to developers who want to learn the basic principles of Starling. After reading this document, you should be able to start developing your project with Starling. → Read the Manual
This section contains extensive tutorials (written and as videos) that help you to get started on different topics of game development with Starling. You can also find code snippets that might come in handy on your games. → Browse the Tutorials
The official Starling book was written by Thibault Imbert from Adobe. It contains extensive sample code and detailed features descriptions. In short: it's a must-read for every Starling developer! → Get it for free from O'Reilly or download it to your Kindle.
Written by the experienced Starling Developer Juwal Bose, this book takes you step-by-step through the development of a sophisticated Isometric game: from the first prototype up to deployment to web and mobile! → Get it as ebook or paperback from Packt Publishing.
The API reference is created directly from the source of Starling. Bookmark it to get information about specific classes or methods easily! You can either view the reference for the latest stable version or have a look at the archive.
The support forum is the hub for the Starling community. If you can't find what you need in the above sources, feel free to pay it a visit. Your fellow Starling coders might be able to help! Starling's main developer is a frequent guest, as well. → Visit the Support Forum