This snipet creates a scrolling background.
The image must be 256×256, 512×512 or something like that.
package screens.scrollingStarField { import flash.geom.Point; import starling.display.BlendMode; import starling.display.Image; import starling.display.Sprite; import starling.events.EnterFrameEvent; import starling.textures.Texture; public class ScrollingStarField extends Sprite { [Embed(source="data/starfield.png")] private const StarField1:Class; [Embed(source="data/starfield.jpg")] private const StarField2:Class; private var backGround:Image; private var backGround2:Image; public function ScrollingStarField() { super(); var texture:Texture = Texture.fromBitmap(new StarField2, true, false, 1, "bgra", true)); backGround = new Image(texture); backGround.x = 512; backGround.y = 384; tile(backGround, 3, 3); addChild(backGround); texture = Texture.fromBitmap(new StarField1, true, false, 1, "bgra", true)); backGround2 = new Image(texture); backGround2.x = 512; backGround2.y = 384; backGround2.blendMode = BlendMode.SCREEN; tile(backGround2, 3, 3); addChild(backGround2); addEventListener(EnterFrameEvent.ENTER_FRAME, onEnterFrame); } protected function onEnterFrame(evt:EnterFrameEvent):void { var speed:Number = 0.01; var p:Point; p = backGround.getTexCoords(0); p.x += speed; backGround.setTexCoords(0, p); p = backGround.getTexCoords(1); p.x += speed; backGround.setTexCoords(1, p); p = backGround.getTexCoords(2, p); p.x += speed; backGround.setTexCoords(2, p); p = backGround.getTexCoords(3, p); p.x += speed; backGround.setTexCoords(3, p); speed = 0.02; p = backGround2.getTexCoords(0); p.x += speed; backGround2.setTexCoords(0, p); p = backGround2.getTexCoords(1); p.x += speed; backGround2.setTexCoords(1, p); p = backGround2.getTexCoords(2, p); p.x += speed; backGround2.setTexCoords(2, p); p = backGround2.getTexCoords(3, p); p.x += speed; backGround2.setTexCoords(3, p); } private function tile(pImage:Image, pVertically:Number, pHorizontally:Number):void { pImage.setTexCoords(1,new Point(pHorizontally,0)); pImage.setTexCoords(2,new Point(0,pVertically)); pImage.setTexCoords(3,new Point(pHorizontally, pVertically)); pImage.pivotX = pImage.width / 2; pImage.pivotY = pImage.height / 2; pImage.width *= pHorizontally; pImage.height *= pVertically; } } }