Download Example: https://github.com/Fluocode/Fluocam/releases/download/0.8/sample.zip
Zoom: CTRL + MOUSE DRAG
Move target cam: On static bird drag the mouse
<flash center 550×400 :extensions:fluocam.swf> wmode direct </flash>
a. If you’re using a Starling swc, you’ll need to create a starling.extensions package in your src folder.
starling/extensions/fluocode/Fluocam/Fluocam.as starling/extensions/fluocode/FluocamControl.as
import starling.extensions.fluocode.Fluocam; import starling.extensions.fluocode.FluocamControl; starling.simulateMultitouch = true; var cam:Fluocam = new Fluocam(world,480,320, false); addChild(cam);
The params in the constructor are:
Fluocam(world:Sprite, widthScene:Number=0, heightScene:Number=0, test:Boolean=true, explorer:Sprite=null, dragAndZoom:Boolean=true)
Where:
public function working(sw:Boolean=true):void
cam.working(true) // Turn on the camera cam.working(false) // Turn off the camera //// The camera is working when since is add to the stage
public function changeTarget(camTarget:Sprite, toMark:Sprite=null, refreshRate:int=1):void
cam.changeTarget(objectInTheWorld) // Change the target to the sprite "objectInTheWorld"
public function goToTarget(explorer:Sprite, toMark:Sprite=null, controlTo:Sprite=null):void
cam.goToTarget(objectInTheWorld); // Go with a smooth move to the sprite "objectInTheWorld"
public function targetToTarget(trgO:Sprite,trg:Sprite):void
cam.targetToTarget(objectInTheWorld, otherObjectInTheWorld) //Move the camera from the first object to the second object
public function zoomToTarget(zoom:Number,durationZoom:Number):void
cam.zoomToTarget( 5.2, 1.5 ) // Zoom in the current position to scale 5.2 in 1.5 seconds
public function explore():void
cam.explore(); //Move the camera on the current target position and then give the control to the camera
%gist(7794184)%
I hope you find it useful