===== How to embed a ttf font ===== In order to load a ttf font, you can’t just drop the ttf files to AssetManager, you need to compile it into a swf. It’s recommended to do it inside your custom theme. For more information about how custom theme works see [[builder:theme|here]] Open your game theme file and embed the font as following. In order to make starling TextField working, make sure to set embedAsCFF=“false”. You also need to manually register the font in the constructor. public class BaseMetalWorksMobileTheme extends StyleNameFunctionTheme { [Embed(source="/../../theme/assets/fonts/kaiti.ttf",fontFamily="kaiti",mimeType="application/x-font",embedAsCFF="false")] protected static const kaiti:Class; ... public function BaseMetalWorksMobileTheme() { Font.registerFont(kaiti); ... } ... } Compile EmbeddedTheme.swf and drop it inside YOUR_WORKSPACE/libs and reload the editor. Now you can test it by adding a starling TextField and set the fontName to the name of your new font. (Note: true type fonts are not showed from the drop down, you need to manually type in the name.) {{ :builder:ttf_font.png?750|}}