====== Custom texture scale in Starling Builder ====== By default the texture scale is default to 1. However if you want to have a custom texture scale, you can edit YOUR_WORKSAPCE/setting/texture_options.json, or create one if not exist. Here's the sample structure of the config file { "YOUR_2X_ASSET": {"scale":2} } Starling Builder is trying to match the url for every texture with every key. If there's a match the texture scale value will set to the value of the config. The key can be a [[http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/RegExp.html|regular expression]]. You can also specify a default scale factor other than 1 like this { "default_option": {"scale":2} } Besides scale, you can also set other TextureOptions properties (mipMapping, format and repeat) in the value. === Ignore assets === You can use the ignore_assets fields to exclude certain assets to load into the editor. The following example will ignore all the files end with ".jpg" and ".JPG". { "ignore_assets": [".jpg$", ".JPG$"] }