In Starling, gradients are created with the help of the
Quad-class. A quad is just a rectangle with a color (but without a texture). And if you look at the interface of the
Quad class, you’ll see that you can not only set one color, but four of them: one per vertex. This is a very simple and efficient way to create color gradients.
Have you seen the colorful sky background in PenguFlip1)? It was created with 5 huge quads, each with one color gradient. Here’s how one of those quads was created:
var bottomColor:uint = 0x1c1191; // blue var topColor:uint = 0xea0b0b; // red var quad:Quad = new Quad(250, 150); quad.setVertexColor(0, topColor); quad.setVertexColor(1, topColor); quad.setVertexColor(2, bottomColor); quad.setVertexColor(3, bottomColor);
The vertices 0 and 1 are at the top, while 2 and 3 are at the bottom. Naturally, you can use 4 different colors for the 4 vertices, if you want to.
Image is a subclass of
Quad — which means that you can tint a texture with a gradient, too!