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       <dc:date>2013-05-23T21:32:23+00:00</dc:date>
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                <rdf:li rdf:resource="http://wiki.starling-framework.org/manual/atf_textures"/>
                <rdf:li rdf:resource="http://wiki.starling-framework.org/extensions/particlesystem"/>
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                <rdf:li rdf:resource="http://wiki.starling-framework.org/feathers/numeric-stepper"/>
                <rdf:li rdf:resource="http://wiki.starling-framework.org/feathers/scroller"/>
                <rdf:li rdf:resource="http://wiki.starling-framework.org/feathers/panel-screen"/>
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    <item rdf:about="http://wiki.starling-framework.org/manual/atf_textures">
        <dc:format>text/html</dc:format>
        <dc:date>2013-05-23T09:54:39+00:00</dc:date>
        <dc:creator>daniel</dc:creator>
        <title>ATF Textures - [Other Resources] </title>
        <link>http://wiki.starling-framework.org/manual/atf_textures</link>
        <description>In conventional Flash games, most developers use the PNG format for their textures, or JPG if they don't need transparency. 

In Starling, you can use those as well, of course. Through stage3d, however, Starling can offer a powerful alternative to these formats: ATF textures. Compared to conventional file formats, they have several powerful advantages:</description>
    </item>
    <item rdf:about="http://wiki.starling-framework.org/extensions/particlesystem">
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        <dc:date>2013-05-22T07:22:59+00:00</dc:date>
        <dc:creator>daniel</dc:creator>
        <title>ParticleSystem - [Usage] </title>
        <link>http://wiki.starling-framework.org/extensions/particlesystem</link>
        <description>Overview

This class provides an easy way to display particle systems.

Particle Systems can be used to create special effects like explosions, smoke, snow, fire, etc. To provide that flexibility, it can be configured with numerous settings that control particle movement, size, color, etc.</description>
    </item>
    <item rdf:about="http://wiki.starling-framework.org/feathers/skinning">
        <dc:format>text/html</dc:format>
        <dc:date>2013-05-21T23:49:22+00:00</dc:date>
        <dc:creator>joshtynjala</dc:creator>
        <title>Skinning Feathers Components Without a Theme - [Multiple Factories] </title>
        <link>http://wiki.starling-framework.org/feathers/skinning</link>
        <description>Feathers themes are highly recommended for the convenience that they provide. A theme class can keep all of your project's skinning code in one place. A theme can automatically skin any component added to the display list, including providing separate skins for different variations of the same type of component. However, not all Feathers developers will want to use themes, and Feathers provides APIs to skin all components and their sub-components without using a monolithic theme class.</description>
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        <dc:date>2013-05-21T23:42:40+00:00</dc:date>
        <dc:creator>joshtynjala</dc:creator>
        <title>How to use the Feathers Panel component - [How to use the Feathers Panel component] </title>
        <link>http://wiki.starling-framework.org/feathers/panel</link>
        <description>The Panel component is a container that supports layout and scrolling, similar to ScrollContainer, but it also adds a header and an optional footer above and below the content, respectively. This component is useful for creating windows and dialogs and making any kind of grouping that needs a header or title.</description>
    </item>
    <item rdf:about="http://wiki.starling-framework.org/feathers/themes">
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        <dc:date>2013-05-21T23:35:56+00:00</dc:date>
        <dc:creator>joshtynjala</dc:creator>
        <title>Introduction to Feathers Themes - [Alternate Skin Names] </title>
        <link>http://wiki.starling-framework.org/feathers/themes</link>
        <description>A theme in Feathers is an object that watches the stage for when new children are added, and it automatically applies skins to Feathers components based on some simple rules. Themes make it easy to put all of your code for component skinning in one place instead of mixed in everywhere throughout your app or game's code (and possibly duplicated unnecessarily).</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2013-05-21T23:35:37+00:00</dc:date>
        <dc:creator>joshtynjala</dc:creator>
        <title>Extending Feathers Themes - [Names] </title>
        <link>http://wiki.starling-framework.org/feathers/extending-themes</link>
        <description>Sometimes, you want to use an existing Feathers theme, but you want certain components to look different than the default style. Sometimes, you can just modify the component's properties directly, but often, you will need to extend the theme and apply different skins and styles through the theme architecture.</description>
    </item>
    <item rdf:about="http://wiki.starling-framework.org/feathers/custom-themes">
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        <dc:date>2013-05-21T23:35:21+00:00</dc:date>
        <dc:creator>joshtynjala</dc:creator>
        <title>Creating Custom Feathers Themes - [Component Names] </title>
        <link>http://wiki.starling-framework.org/feathers/custom-themes</link>
        <description>Let's learn a bit about how Feathers themes work behind the scenes. You may want to download one of the example themes that are available as part of the feathers-examples project on Github to see how the code for a theme might look.

If you simply want to use a theme rather than create a new one from scratch, please take a look at Introduction to Feathers Themes. You'll probably also be interested in Extending Feathers Themes to learn how to use an existing theme and add some custom alternate co…</description>
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        <dc:date>2013-05-21T21:59:53+00:00</dc:date>
        <dc:creator>joshtynjala</dc:creator>
        <title>How to use the Feathers ScrollContainer Component - [The Basics] </title>
        <link>http://wiki.starling-framework.org/feathers/scroll-container</link>
        <description>The ScrollContainer class provides a generic container for display object layout and scrolling a view port. By default, you can position components manually, but you can also pass in a layout to position the children automatically. Scrolling is vertical or horizontal, and is enabled when the width or height of the content exceeds the width or height of the container. You can also disable scrolling completely, if desired.</description>
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        <dc:date>2013-05-21T21:54:01+00:00</dc:date>
        <dc:creator>joshtynjala</dc:creator>
        <title>How to use the Feathers Numeric Stepper component - [How to use the Feathers Numeric Stepper component] </title>
        <link>http://wiki.starling-framework.org/feathers/numeric-stepper</link>
        <description>The NumericStepper component displays a numeric value between a minimum and maximum. The value may be changed by pressing the increment or decrement buttons. If editing is enabled (typically not enabled on mobile), the value may be changed by typing a value into a text input.</description>
    </item>
    <item rdf:about="http://wiki.starling-framework.org/feathers/scroller">
        <dc:format>text/html</dc:format>
        <dc:date>2013-05-21T21:53:48+00:00</dc:date>
        <dc:creator>joshtynjala</dc:creator>
        <title>How to use the Feathers Scroller component - [How to use the Feathers Scroller component] </title>
        <link>http://wiki.starling-framework.org/feathers/scroller</link>
        <description>The Scroller class is a bit abnormal as a Feathers component. Its purpose is to provide functionality as a sub-component to another component. For example, Scroller is used by ScrollContainer, List, GroupedList, Panel, PanelScreen, ScrollText, and TextArea. Scroller provides the common touch-based and mouse-based scrolling code for all of these components.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2013-05-21T21:52:21+00:00</dc:date>
        <dc:creator>joshtynjala</dc:creator>
        <title>How to use the Feathers Panel Screen component - [How to use the Feathers Panel Screen component] </title>
        <link>http://wiki.starling-framework.org/feathers/panel-screen</link>
        <description>The PanelScreen component is a combination between the Panel component and the Screen component.





Related Links

	*  PanelScreen API Documentation
	*  How to use the Feathers Panel component
	*  How to use the Feathers Screen component

For more tutorials, return to the Feathers Documentation.</description>
    </item>
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        <dc:date>2013-05-21T15:24:06+00:00</dc:date>
        <title>Extensions - [Libraries supporting Starling] </title>
        <link>http://wiki.starling-framework.org/extensions/start</link>
        <description>Starling is lucky to be supported by many great people and talented programmers.
Many of those have already created numerous add-on classes you can use in your game.

This page lists all extensions that are available, giving you a simple means to browse through them and cherry-pick those you can use in your game. If you want to create and share your own extension, visit this page to find out how to do it: Creating an Extension.</description>
    </item>
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        <dc:date>2013-05-17T02:50:06+00:00</dc:date>
        <dc:creator>joshtynjala</dc:creator>
        <title>How to use the Feathers Button component - [Skin Value Selectors] </title>
        <link>http://wiki.starling-framework.org/feathers/button</link>
        <description>The Button class displays a touchable button with optional toggle capabilities. It can display an optional label and an optional icon with a variety of layout options. Buttons have states for each of the different touch phases and the skin, label, and icon can all be customized for each state, including variations for selected states.</description>
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        <dc:date>2013-04-16T23:58:11+00:00</dc:date>
        <dc:creator>joshtynjala</dc:creator>
        <title>feathers:scale3-both.png</title>
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        <link>http://wiki.starling-framework.org/?image=feathers%3Ascale3.png&amp;ns=feathers&amp;do=media</link>
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        <dc:date>2013-04-16T21:41:16+00:00</dc:date>
        <dc:creator>joshtynjala</dc:creator>
        <title>feathers:scale9-arrows.png - created</title>
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