Fluocam

author:
esdebon
description:
Virtual camera for Starling and Mobile Devices
compatible:
v1.1
tag:
virtual camera, virtual cam, camera, cam, fluocode, fluocam
homepage:
https://github.com/Fluocode/Fluocam
download:
https://github.com/Fluocode/Fluocam/archive/master.zip

Preview

Download Example: https://github.com/Fluocode/Fluocam/releases/download/0.8/sample.zip

Zoom: CTRL + MOUSE DRAG

Move target cam: On static bird drag the mouse

The Adobe Flash Plugin is needed to display this content.

Installation

a. If you’re using a Starling swc, you’ll need to create a starling.extensions package in your src folder.

starling/extensions/fluocode/Fluocam/Fluocam.as
starling/extensions/fluocode/FluocamControl.as

Implementation

import starling.extensions.fluocode.Fluocam;
import starling.extensions.fluocode.FluocamControl;
 
starling.simulateMultitouch = true;
 
var cam:Fluocam = new Fluocam(world,480,320, false);
addChild(cam);

The params in the constructor are:

Fluocam(world:Sprite, widthScene:Number=0, heightScene:Number=0, test:Boolean=true, explorer:Sprite=null, dragAndZoom:Boolean=true)

Where:

  • world. - Is a Sprite that content all the objects to explore with the camera.
  • widthScene .- scene's width.
  • heightScene .- scene's height
  • test.- Show a picture to see the current position of the target camera (requires remove comments in Fluocam.as)
  • explorer.- Is a object in “your world” used like a “explorer” is recommendable keep null this value.
  • dragAndZoom.- Is a flag to activate or deactivate the “Explore Mode” (drag to move the camera and zoom gesture)

Methods

public function working(sw:Boolean=true):void

cam.working(true) // Turn on the camera
cam.working(false) // Turn off the camera
//// The camera is working when since is add to the stage

public function changeTarget(camTarget:Sprite, toMark:Sprite=null, refreshRate:int=1):void

cam.changeTarget(objectInTheWorld)
// Change the target to the sprite "objectInTheWorld"

public function goToTarget(explorer:Sprite, toMark:Sprite=null, controlTo:Sprite=null):void

cam.goToTarget(objectInTheWorld);
// Go with a smooth move to the sprite "objectInTheWorld"

public function targetToTarget(trgO:Sprite,trg:Sprite):void

cam.targetToTarget(objectInTheWorld, otherObjectInTheWorld)
//Move the camera from the first object to the second object

public function zoomToTarget(zoom:Number,durationZoom:Number):void

cam.zoomToTarget( 5.2, 1.5 )
// Zoom in the current position to scale 5.2 in 1.5 seconds

public function explore():void

cam.explore();
//Move the camera on the current target position and then give the control to the camera

Changelog

  • 2013/12/04 19:26: First public version

Source Code

User Comments

I hope you find it useful

  extensions/fluocam.txt · Last modified: 2015/03/11 14:06 (external edit)
 
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